I'd also like to see spells being usable if you move(or don't move a character) and don't attack, even if it's once per round. It'd encourage larger parties maybe even let some classes like assasins get more than one go before each member of the team has had a move to consider a round completed. I think I prefer to have a speed/agility stat that dictates what characters get the next turn. What does a round mean really though? It's just for iterating through each of your party members and increasing the counter for spells right? Templar Sisters are cool on paper with their endless defense stacking but they constantly run out of energy and shooting people with small crossbow does nothing. This game was really challenging in the beginning while i was still learning combat system and actually tried to play the proper full party game but as soon as i realised that Lo + 2 archers and Thorn + 2 archer + Vai is the way to go, all the challenge was gone.Įntire Lo's party except for Archers is just ass, low hp + low stats + low reach. ![]() I just dont see a point of having ANYONE except Thorn, Lo and Mact on the frontline because they will actually get swarmed and die due to the lack of defense buffs on everyone else except those 3. ![]() Its completely pointless to have Krieger or Hode during combat because they are incapable of one turn kills without prio set while Flitt can deadly shot enemies over and over again while Vai is healing him. Personally i dont like how it makes heroes that are incapable of having huge impact on their own especially warriors or assassins a detriment to have in your party.
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